Dog Agility

Agility includes different exercises (kinds of courses):

  • standard agility – performance of sequence of obstacles set by a judge against time and without faults;
  • jumping – the same, but obstacles with contact zones are excluded;
  • snooker – performance of sequence of obstacles within two periods (opening and Snooker) to get maximum points for clearly performed obstacles within time set by a judge;
  • gamblers (joker) – performance of obstacles by choice during opening period and in closing period as set by a judge, to get maximum points for clearly performed obstacles within time set by a judge;
  • pairs or team relay – performed as standard agility (or jumping), but the pair or team members run one by one;
  • time-gamble – performance of sequence of obstacles (as in agility) to show the less divergence between the actual result and the announced before start;
  • power and speed – performance of two segments of a course: “power” – contains contact obstacles and slalom, it should be performed without faults and refuses within time limit set by a judge, “speed” follows “power” immediately, it’s a jumping segment, which has to be performed within the least time. 

Beginning in 2024, competitions are held in five height classes. See section 1.9 of IFCS Dog Agility Rules.  

IFCS Dog Agility Rules – Updated December 2024