Dog Agility

Agility includes different exercises (kinds of courses):

  • standard agility – performance of sequence of obstacles set by a judge against time and without faults;
  • jumping – the same, but obstacles with contact zones are excluded;
  • snooker – performance of sequence of obstacles within two periods (opening and Snooker) to get maximum points for clearly performed obstacles within time set by a judge;
  • gamblers (joker) – performance of obstacles by choice during opening period and in closing period as set by a judge, to get maximum points for clearly performed obstacles within time set by a judge;
  • pairs or team relay – performed as standard agility (or jumping), but the pair or team members run one by one;
  • time-gamble – performance of sequence of obstacles (as in agility) to show the less divergence between the actual result and the announced before start;
  • power and speed – performance of two segments of a course: “power” – contains contact obstacles and slalom, it should be performed without faults and refuses within time limit set by a judge, “speed” follows “power” immediately, it’s a jumping segment, which has to be performed within the least time. 

Competitions are held in four height classes. 

IFCS Dog Agility Rules – Updated February 2017